Sunday 13 May 2012

Week 33

This week I have:
  • Posted  game tests notes with  the list of all the things that I though were not working or had issues.
  • Combined separate footsteps tracks in to one so that Daryl could  set to loop during game play.
  • Also built/combined an ambient track from a number of sounds we recorded earlier to be played in the background during the game.
  • Painted portrait images for Katherine's picture frames.


  Last image was created using a scan from my life drawing sketchbook (Semester1).

Week 32

This week I was concentrating on other modules and did not contribute anything towards our group project.

Week 31


This week I ended up assisting with audio. Kit, Katherine, Alex and me went on Wednesday to Joe's house and recorded  vocals ( me: whispers , laughs and Willow scream) as well as some ambient sounds for the game. We have also decided to use footstep sounds from my Semester1 project because they were much better than what the guys managed to record so far.

Tuesday 17 April 2012

Week 30

This week I've been asked to draw 1 more side scroll background featuring stairs and straight on "fancy" double doors.

Here are the doors





Stairs background I've split up in to 3 pieces: 1-foreground wall, 2- actual stairs and 3- wall further away. I've also done 2 versions of it. One plane and the other featuring wallpaper.





Since I wasn't sure how the scene will be actually laid out out I've made a single background. That way  Daryl can "cut" it in to whatever shape he needs or  even use it for some other level.



Also because there was a conversation going on about  a possible use of a red carpet I made a quick "test"  in Photoshop using  carpet texture and Artistic watercolor filter.






Next week our group will be recording  sounds for the game so I might be needed at the recording studio and possibly look in to some of the sounds from my previous modules if any can be reused.

Monday 26 March 2012

Week 26

This week I've realized that one more side wall and top down floor is needed to avid too much repetition since we won't be using the digital version I've created previously. This time added some details to background images using coloured pencils. Something different but still fits games art style.





Most of my artwork is already in the prototype and looks ok. Game starting to take shape and it's a great boost to keep working and making things better.

Thursday 8 March 2012

Week 25

Already completed all the artwork needed for the game. :) We might be adding more levels later on but no final decision have been reached therefore I'm not sure what room it's going to be set in and what view.

This weeks work:

Top down view walls and windows as well as Isometric view door,


Side View wall


Week 24

Trying to prepare all the necessary background images as soon as possible so we have time adjust it if something is not working. No lazing about this week. :)

Completed 2 Top Down View Floors

Also a Persian carpet which took 6 hours to complete! :O










Sunday 26 February 2012

Week 23

This week I've prepared a dozen of windows to be used together with the rest of the background stuff:
1 window frame
12 "tree branches outside the window" images and
12 sky/clouds paintings.
All measured to fit with backgrounds and  saved as a separate images for reuse.






Week 22

Decided to try one more medium: digital painting with some texture images overlay. One of the reasons is the ease of texture representation. (Watercolour wood texture took me 1 hour to paint by hand). Digital version would also be much easier to set up (no need to measure everything with a ruler).

Here is the sheet with Original version and Photoshop Filter Experiments
 Window


The "finished" look with assets (window and doors) in it.

For comparison I've produced a watercolour version of the same "scene"




Our group members are taking their time to decide which one of these two versions we want. Next Wednesday, during our meeting I will accept nothing less then a final vote on what media we want things done in. :)

Gathered all the Game Design data available to me and created a Word document template for our final document. Filled in sections that I knew about: like the story and look of the game. It's available now in Dropbox folder for  everyone else to fill in the gaps like level design, gameplay, rules and technical requirements. Alex will have to go through it to make sure it's the way he wants. Hopefully it will speed up the process and we can have a completed Game Design Document soon.

Also been asked to draw some "evil toy" designs. Need two versions of each toy: a regular when light and a dark/evil one when in shadow.





Wednesday 22 February 2012

Week 21

This week  I have started making first assets for the game. At the moment concentrating on the side scroll view to see what art style we would like to have.
Here  are images of my attempts so far:

Watercolour



Coloured Pencils



Not happy how the  pencil version turned out therefore scrapped it.

I had also applies some Photoshop Artistic filters to see if any of them would enhance the final look of the background image.